To put it simply, most emulators for windows rely on the standard (DirectDraw I would assume) stretching to stretch their image output to larger window and fullscreen sizes.<P>Now a *while* back in ...
A texture mapping technique that produces a reasonably realistic image, also known as "bilinear filtering" and "bilinear texture mapping." An algorithm is used to map a screen pixel location to a ...
Just wondering. I would rather have a pixelated, yet sharp image, when scaling non-native resolution on my LCD than the blurrific scaling I have now. I am using a 6800GT with a Dell2405 ...
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