One of the hardest aspects of game design to define is good level design. There is no set formula for organizing a layout, sculpting interrelated structures and objects in an environment, using ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
If you’ve played a 3D Mario game in the past few years, you may have noticed how much detail and complexity are crammed into each level. From the water-filled planets of the Mario Galaxy series to the ...
There are many jobs in this world. Some are so bizarre you probably don’t know they exist; some you might have had no idea people actually make a living at. In an effort to highlight some of these ...
The developers of Phantom Blade Zero claim they're trying to channel "pre-Elden Ring" FromSoftware level designs for the game, even if they're adamant it's not a Soulslike. If you're a fan of classic ...
It has become increasingly important for game studios to be able to work quickly, collaboratively, and with the right tools at their disposal. There has also been a surge in demand for remote working ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
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