Bungie's Julia Nardin explains the strange moth in Marathon’s loading screen, from debugging lore to silkworm-inspired WEAVEworms.
Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...
Loading screens are slowly but surely becoming a thing of the past. This is predominantly because of how fast games can load now, as ninth-generation consoles and high-end PCs can boot games up before ...
If you’re a certain age, like me, you’ll remember how painfully slow game loading screens used to be. At one time, I could start loading up a game, go make a sandwich, and come back to find it still ...
As a diehard enthusiast of video games, Ediz Guner has been attentively following the ebbs and flows of the gaming industry for a long period of time. This, coupled with his hobby of extensively ...
In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified tenfold. ‘Presence’ or ‘immersion’, the magical yet fragile feeling of ‘being there’, is ...