There is a new stage in the DirectX 10 shader pipeline that is known as the Geometry Shader. We touched on this feature during our GeForce 8800 GTX review, but it’s definitely worth expanding on. It’s ...
The Unified state of DirectX 10. What you need to understand that the new microarchitecture of the the Dx10 GPU (Graphics Processing Unit) has been changed significantly, the generic elements are all ...
Before we get on to the meaty details behind NVIDIA’s GeForce 8800-series graphics processors, we need to cover some more ground discussing some of the highlights of DirectX 10 and what they mean for ...
“Vivante Vega GPUs have raised the bar for performance value all within the world's smallest footprint,” said Wei-jin Dai, President and CEO of Vivante. “Now we are doing the same for 4K. Devices at ...
One of the G80 GPU's main benefits is its full support for DirectX 10, Shader Model 4.0, and the other features inherent to Microsoft's upcoming API. In addition to the increased performance offered ...
GPU hardware has gone through an extensive overhaul over the past decade with the industry moving from first generation fixed function graphics accelerators (precursor to the GPU) all the way to the ...
CrossOver 23 now lets Mac and Linux users play Windows games from EA, or which rely on DirectX 12, while its new geometry shader support allows games to play without graphics issues. Following its ...
Fudo over at The Inquirer reports that Microsoft will not be making Unified Shaders a strict requirement in order to have complete DirectX10 support. With NVIDIA's upcoming G80 GPU rumored to have its ...
Microsoft has announced DirectX 12 Shader Model 6.9 along with a set of Direct3D 12 improvements that target both shader authoring and the runtime plumbing behind modern engines.