Researchers have shown that humans perceive approaching sounds differently than we perceive receding sounds. We overestimate how quickly the sound approaching us is moving (Neuhoff, 2001). There is ...
Don’t make a sound. That’s the goal in Stifled, where the new approach on horror actually takes the sound you as a player make and translates it into the game. The catch is that the dark environments ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results